![]() (There are other methods you can use too, especially because your PDA gives you an accurate distance to signals.) If you’re interested in using manual or non-GPS navigation to place your discoveries and positions on your map, here’s a quick intro to triangulation. The PDA / HUD can determine the direction and distance of signals and beacons, but because there is no GPS constellation to show where you are, a castaway (or a certain unaffiliated rogue explorer) might have to plot locations themselves to put them on a map. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.Learning to survive when a planet has no GPS satellitesĪlterra put some observation satellites around Planet 4546B, but it doesn’t maintain a constellation of public GPS satellites (4546B is a remote rock that normally has nobody on it). Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Looting and questingMultiple questlines guide you through the world of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter. With over five maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.įull weapon modificationHunt in a way that suits your playstyle, with over 35 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Across the five biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.Īnd be warned the nuclear fallout may have impacted some of the local wildlife…Ī wasteland to exploreProcedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, and layouts. Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild. ![]() ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Any and all players keen to provide feedback are welcome in our Discord server of over 20k people where we have bug reporting, feedback requests, and community contests.” “Building ZERO Sievert with the community was always part of the plan, since the project's inception on Kickstarter. How are you planning on involving the Community in your development process? “I expect the price to increase slightly at the 1.0 release to reflect the added polish and content, and as a way to reward early adopters during the Early Access period.” Will the game be priced differently during and after Early Access? On top of this, the modular quest system has already been implemented, representing the core systems and gameplay loop.” “At Early Access release the game will have 5 procedurally-generated areas to scavenge and over 150 weapons and weapon customisation options. What is the current state of the Early Access version? “The full version of ZERO Sievert will have more maps/levels, more weapons and customisation options, and we're leaving our options open for additional features and control setups.” How is the full version planned to differ from the Early Access version? “While I don't have an exact date in mind, I'm expecting the Early Access period to run for about a year.” Fan feedback has played a major part so far in building a great game and strong community and I intend to continue that through to 1.0.”Īpproximately how long will this game be in Early Access? “From the start of the successful Kickstarter campaign my goal with ZERO Sievert has been to be as transparent as possible with the community and to make the best single-player extraction shooter I can.
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